SoulCalibur 5 is a computer game created and discharged by Namco Bandai Games for the PlayStation 3 and Xbox 360 in 2012. The 6th primary portion in Namco’s Soul arrangement offighting diversions, Soulcalibur 5 is the subsequent meet-up Soulcalibur 4 and holds the weapon-based battle that describes the arrangement yet takes after another character, Patroklos, who plans to free his sister of a condemnation brought upon her by an antiquated weapon. The diversion was absolutely gotten however was frequently censured for the expulsion of numerous notable characters from the prior recreations in the arrangement and its dull story mode.
The game is presently accessible for Microsoft Windows on GamesKnit. The amusement happens 17 years after the occasions of Soulcalibur 4 and bases on the offspring of Soul arrangement veteran Sophitia. The hero is her child Patroklos and his offended sister Pyrrha is a supporting character. The two kin trip crosswise over Europe trying to free Pyrrha of the “malfestation”, a revile that is gave to whoever comes into contact with the detestable weapon Soul Edge. The amusement includes a mixed bag of gameplay modes. In Story Mode, players take control of the amusement’s hero Patroklos and different supporting characters, controlling him through a progression of fights partitioned into 20 scenes. Dissimilar to past portions, not every character is playable in Story Mode.
Soul Calibur Iii Jpn Iso Burner 'Round about 75% of backups which do not work, or do work. But stop or skip, is because of bad media. Most people who encounter problems with their PS2. A lot of the time it is a result of bad media being used. Taken from - Digital FAQ 1ST CLASS MEDIA Almost flawless burns with 95-100% reliable results: PVC.
The amusement’s arcade mode permits players to control any of the diversion’s characters and face six rivals in time trialmatches. Likewise, the diversion includes Quick Battle mode, which permits players to open titles for their online profiles and an additional “Fanciful Souls” mode. Like its ancestors, Soulcalibur V additionally brandishes mixed bag of multiplayer modes, permitting players to confront one another both online and disconnected from the net. The character creation mode from past recreations has additionally been held. If you want SoulCalibur 5 on your PC, click on: Installation instructions SoulCalibur 5 version for PC: 1. Burn or mount the image 3. Install the game 4.
Open /Activation directory on your game install directory and take the registration code 5. Play the game 6. Support the software developers.
If you like this game, BUY IT!
The fourth installment of the Soul series, Soulcalibur III is, to the release of Soulcalibur V, the installment with most content. It was unknown why the later series have less content, probably because Daishi is involved in the production. If you're interested in showcasing your character, you can visit. If you're using the most recent PCSX2, you can directly use the raw PS2 codes on the ArtMoney, since the address aligned perfectly, just change the code type identifier (first digit of a raw PS code) to 2. This game CAPA was made.
Master Codes These codes are only required if you're using a cheat device on real PS2. Master Code (RAW) F042083 Alternate Master Code (RAW) 0CF49BDF A4E29C32 Master Code (AR MAX) T5R4-XVHD-27GCX M7X7-GC8A-D2PHK Joker Commands Joker commands allows you to activate/deactivate codes when a certain button or combination of buttons are pressed on the controller. A bulk of codes here uses joker commands to activate/deactivate, hence you should learn how to use them and how to set up your own joker commands. Further on this guide, a before a code indicates the line where you need to place a joker command. On emulator, these codes are not necessary since you can activate buttons using customizable hotkeys that ArtMoney provided. To use a combination of buttons instead of one single button, simply add all the buttons digits together (set to programmer HEX mode in calculator). Example, to use square + L3, add up: 8000 + 0002 = 8002.
Subtract FFFF with this number: FFFF - 8002 = 7FFD. Character Modifications Play As Modifications Play as modifiers allows you to change your current character to any character available in the game. It will even let you play as Night Terror, Chronicles of the Sword characters, as well as other unplayables such as Colossus. Color Character/Digit Red Mitsurugi (01), Cervantes (14) Pink Sophitia (06), Cassandra (17), and Xianghua (0D) Orange Astaroth (12) Yellow Seong Mi-na (02), Rock (08), and Raphael (15) Lime Yun-Seong (1A) Green Maxi (04) Light Green Voldo (05), Lizardman (0E), Yoshimitsu (0F), and Olcadan (25) Cyan Taki (03), Kilik (0C), Siegfried (07), and Setsuka (22) Light Blue Talim (16) Purple Tira (23) Light Purple Ivy (0B), Zasalamel (24), and Abyss (26) Light Royal Purple Nightmare (11), and Night Terror (27) Cherry Blossom Set character digit to 100 or higher. Moveset Modifications Moveset modifiers changes the moveset of your current character to another moveset. This is useful for CaS Profile and Weapon Exhibition. Setting to 26 or 27 will not get you Abyss' or Night Terror's movesets.
To obtain their movesets, you must use the character modifier of Abyss and Night Terror, then activate them while using Soul of Zasalamel and Soul of Nightmare, respectively. Some aspect of their moveset won't work well unless you also use Abyss/Night Terror weapon. To obtain Olcadan's moveset and properties (i.e. Changing move every round, special taunt, special weapon demonstration), activate his character modifier while using any of regular character's moveset.
Profile Screen Camera Release 20132DB0 10000016 202E686 202E68C0 10000003 202E683 202E68F0 50000004 Custom Character Creation Camera Release 2030ACA8 460C0301 2030ACAC 460AD9C 46006006 Battle Theatre Camera Release 20234A34 3C04A58 3C04A68 3C01C600 202A301 Standard Character Color Edit Camera Release 202D3CE4 C60C0078 202D3CE8 46006006 202D3D14 E6000074 202D3D6 Stage Modification Allows you to play in a certain stage or an arena that's otherwise impossible to play in (e.g. Ending scenery). Stage Modifier 004ED64C 000000?? With the following: 00 Highlands (Earthquake in Vs. Special) 01 Egyptian Temple 02 Clock Tower 03 Eurydice Shrine 04 Ostrheinsburg Castle - Battlement 05 Water Mill Valley 06 Battle in the Strait 07 Valentine Mansion 08 Ling-Sheng Su Temple Ruin 09 Lakeside Coliseum 0A Kunpaetku Shrine Ruins 0B Indian Port 0C Lost Cathedral 0D Secret Money Pit 0E Underground Buddhist Sanctum 0F Proving Grounds 10 Grand Labyrinth 11 Sacred Mt.
Indicates the stage will crash the game if you attempt to do battles. They can still work on title screen. How to use Stage Modifier with Joker Command To ensure this code works for all stages is to use it with a joker command. Setup a joker command with directional buttons. The directional button is a MUST. This setup allows you to have 4 stages that can be swapped at once (e.g.
Set L2 + R2 + left to 1D, or Field). For example, at the stage selection screen, hold L2 + R2.
Now press the directional button according to the stage you assigned the button to. You will need to press the directional button so the preview displays the swapped stage (this may require several attempts to get right). Once the live stage preview displays the swapped stage, press X/Circle. The BGM will depend on where your cursor was during stage selection. Stage Variant Modifier 004ED6? Only works on certain stages that have variants like Egyptian Temple, Eurydice Shrine, Lakeside Coliseum, and Grand Labyrinth.
At normal, the value is 0. Change it to 1 or 2 will enable the stage variations. Hide/Show Health Bar 004ED7D8 0000000?
With the following: 0 - Hide 1 - Show Hide/Show Game Text 004ED7FC 0000000? With the following: 0 - Hide all game texts, ending subtitle and some texts become Japanese 1 - Shows all game text (default) 2 - Hide ending subtitle texts Invisible Player (except for weapon) Player 1 104B480 Player 2 104D1FF8 00000000 Invisible Weapon Player 1 104B480 Player 2 104D1FF8 00000000 Player Operation Change Player 1 004B4858 000000?? Player 2 004D1FD8 000000?? With the following: 01 - Controller 02 - CPU If you replace Player 2 to controller you can play 2 players in single players modes only such as Tales of Souls and Chronicles of the Sword. Weapon Parameter Codes Weapons comes with a preloaded parameter and can actually be manipulated extensively.
Code Effect Description 004B4C32 1P Power The higher the amount, the more the damage done to enemy. 004B4C33 1P Power Hi High byte. 004B4C36 1P Defense The lower the amount, the less the damage received from enemy. 004B4C37 1P Defense Hi High byte.
004B4C3A 1P Leech Amount of drained damage, according to base, 100% damage. Cannot exceed 100%. 004B4C3B 1P Leech Hi High byte. 004B4C3E 1P Pierce Damage Amount of damage that goes through enemy's defense, according to base, 100% damage. Cannot exceed 100%.
004B4C3F 1P Pierce Damage Hi High byte. 004B4C42 1P Weapon Size The physical size and range of weapon. 004B4C43 1P Weapon Size Hi High byte. 004B4C46 1P Push Power The pushing power of weapon.
Setting this too high will make you harder to perform combo. 004B4C47 1P Push Power Hi High byte. 004B4C4A 1P Counter Chance The chance of doing counterattack property. 004B4C4B 1P Counter Chance Hi High byte. 004B4C4E 1P Null Counter The chance of nulling counterattack property. 004B4C4F 1P Null Counter Hi High byte.
004B4C52 1P Guarding Damage The damage received when guarding. If you set this to negative value, it will heal instead. 004B4C53 1P Guarding Damage Hi High byte. 004B4C56 1P Guard Impact Chance The chance of automatic guard impact when guarding. This still has to be activated in-battle by unknown method.
Crouching twice and sidestep seems to do the trick. 004B4C57 1P Guard Impact Chance Hi High byte.
004B4C5A 1P Impact Damage The damage done to enemy when guard impacting, according to enemy's attack base attack damage. 004B4C5B 1P Impact Damage Hi High byte. 004B4C5E 1P Impact Regen The amount of HP healed when guard impacting, according to enemy's attack base attack damage.
004B4C5F 1P Impact Regen Hi High byte. 004B4C62 1P Guard Break Chance The chance of automatic guard break using regular attack. This is actually near useless, even on 100%, due to the nature of guard break.
![Soul Soul](http://capa.wdfiles.com/local--files/game:soulcalibur3/nightterror.jpg)
004B4C63 1P Guard Break Chance Hi High byte. 004B4C66 1P Null Throw The chance of automatic throw break. This cannot escape low throws (e.g. Sieg's) and down throw (e.g. 004B4C67 1P Null Throw Hi High byte. 004B4C6A 1P Null Ring Out The chance to avoid ring out, regardless of received attack. This ability is irrelevant to Night Terror's null ring out ability, which is a character property rather than weapon.
004B4C6B 1P Null Ring Out Hi High byte. 004B4C6E 1P HP Regen The amount of HP recovered each second. Setting this to negative will make the HP drain per second. 004B4C6F 1P HP Regen Hi High byte. 004B4C72 1P Swing Damage The amount of damage taken each weapon swing. Setting this to negative will make the HP recover per swing. 004B4C73 1P Swing Damage Hi High byte.
004B5FBE 1P Move Speed The player's movement speed. 004B5FBF 1P Move Speed Hi High byte. Figuring Out the Value Needed Soulcalibur III uses a multiplication of the power of 2. High value ( HiByte) of 3F (63) and value ( LoByte) of 80 (128), indicates 100%. With the exception of Regen and Swing Damage, the formula is as follows, in decimal. IF (HiByte128) THEN VarA = -1 ELSE VarA = 1 END IF IF(HiByte128) THEN VarB =128 ELSE VarB = 0 END IF IF ( LoByte.
CaS's moveset is determined by the last CaS moveset you choose. Digit 60 and 61 are both independent and can store separate moveset. Once you done with these set-ups, activate the code with the joker command on character selection screen on Character Profile or Weapon Exhibition. Your character should now be displayed instead of the standard character in both modes, simply select him/her to view the CaS Profile or Weapon Exhibition. Stage Selection You can additionally select the target stage you want your character to appear in in Profile and Weapon Exhibition. First select any standard character whose arena is the one you want (e.g.
Select Nightmare will get Forsaken Sanctuary) and then activate the code (joker command) after the character finished saying their opening speech line. Weapon Selection Specific weapon selection is also possible. To do this, choose a corresponding weapon slot at the standard character prior to activating the code (joker command). For instance, to have a Soul of Raphael CaS wielding Queen's Guard at Forsaken Sanctuary: select Nightmare and select Soul Edge (Soul Edge is in the same slot as Queen's Guard for Soul of Raphael and Nightmare's stage is Forsaken Sanctuary), then activate the code (joker command). Pose Selection CaS pose is determined by their movesets. If you add extra joker command codes of Abyss and Night Terror, you can make Soul of Zasalamel and Soul of Nightmare to use Abyss and Nigt Terror's pose, respectively.
Just press the button combination of Abyss/Night Terror once you are on the CaS's profile screen. Several non-souls discipline has poses. Most of them are victory pose. Discipline with poses includes: Chinese Sword, Grieve Edge, Kunai, Lance, Nunchaku, Rapier, Staff and Tambourines. If you want the character to use different pose, you must activate the Moveset Modifier code while on loading screen (approximately on second flash of 'NOW LOADING' letters).
CaS Ending Guide Swapping out standard characters in endings and swapping them with CaS is possible, this is also true with standard character events. However, it is very difficult to execute with joker commands. In this guide I will be focusing on how to place up to 4 CaS in standard character's endings.
Shown below is the 'Memory of Spica'. Before you start attempting. Use only the Character Modifier (Play As) codes.
Using other modifiers such as moveset and/or weapon will guarantee to mess up the ending sequence. All CaS in the ending sequence only speak nonsensical one liners like a broken record, so you may want to turn voice off and disable subtitles in options. Since this is excruciatingly difficult to pull off, you might wish to prepare some aspirin and an extra controller. First, you will need to understand the basic mechanism of how Soul Calibur III assigns characters in the event viewer. The system assigns immediate appearing character when the black wipe starts to disappear. Some late appearing characters can be assigned after the ending sequence has started.
Second, you must be familiar with the swap technique in CaS Profile and Weapon Exhibition Guide. You must activate the joker code as the black wipe starts to leave the left part of the screen. This needs to be a very precise timing; as if you're too early, the character won't swap and if you're too late, the game freezes, or your character is lying down somewhere. Third, you must use 2P character modifier to make appearance for another character. In addition, there are also 3P and 4P character modifiers: 3P Character Modifier 00DC1120 00?? 4P Character Modifier 00DDE8A0 00?? Tampering with 3P and 4P code outside the event, will usually mess up your game.
Example 1, Mitsurugi's ending setup 1P: Mitsurugi 2P: Mook #2 3P (immediate): Mook #1 (that first mook you see flying) 3P (after input): Taki So in order to swap Taki's appearance, you must activate the joker command just after the B ending input disappears. Example 2, Kilik's ending setup, all immediate 1P: Kilik 2P: Xianghua 3P: Maxi From all endings that have been tested, 4P is only used for Siegfried's ending (there are three Nightmares there), unless you want to change the mooks. Fourth, you can only swap CaS in digit 60 and 61 into the endings.
Swapping in CotS characters have been tried but it does not appear to be working. Also, all non-ending sequence 2P are not swappable.
Example: if you try to swap the Tira who jump to your raft, the game will crash. Fifth, the memory limit for CaS in Soul Calibur III is only 2, and there is no way to increase it, as it's just how the game works. This makes the Kilik ending require post video editing if you want to make a 3rd CaS appearance there. In the example posted, there were 2 videos: one with Sauron and Spica, the other one with Spica and Perseonn. How will you splice the video depends your skill.